- From $3 / win
- Avg. start 9 min
- Boosting in 13 games
- 24/7 support
Is ImmortalBoost Legit? What the LegitBoost Audit Found in 2026
What Works and What Does Not
Pluses
- Pickup averaged 33 minutes across the 3 orders we funded, which is brisk for a shop charging $10 to $14 a division.
- 13 titles under one login - Valorant, CS2, Apex Legends, Dota 2, Overwatch, Fortnite and the rest - so a second climb does not mean vetting a second vendor.
- Pricing stays in a narrow band: $10 on Apex Legends and Wild Rift, $11 on LoL, TFT and Marvel Rivals, $12 on Valorant, CS2 and Dota 2, and $14 at the top on GTA 6.
- 4.4 stars from 376 Trustpilot reviews, with 87 percent of them at five stars and the positive ones naming actual results - one buyer logged Plat 3 to Diamond 1 in about three hours.
- Trading since June 2019, a longer run than most of the shops that end up flagged in our notes.
- A watch-your-order option is offered, and the buyers who got it describe following the whole climb live - unusual at this end of the price range.
Minuses
- One of the 3 orders we ran overshot its estimate, and it took two messages before anyone in chat acknowledged the delay.
- The one-star band holds 12 percent of the review file, and those complaints repeat one theme: quiet boosters and slipping timelines.
- Streaming gets sold before it gets staffed - one buyer paid for the option and no booster would take the job, which turns a paid add-on into a refund conversation.
The Basics on ImmortalBoost
| Titles covered | 13 titles, including Valorant, CS2, Apex Legends and Dota 2, with GTA 6 and Deadlock on the same sheet. |
|---|---|
| Price from | From $10 per division on Apex Legends and Wild Rift; Valorant, CS2 and Dota 2 open at $12, GTA 6 at $14. |
| Order types | Division and rank boosting sold per division across all 13 titles, with a streamed-order add-on layered on top; no per-win option here. |
| Player checks | Closed in-house roster - the shop assigns the booster rather than opening the job to outside sellers, and the screening criteria are not published anywhere we could find. |
| Help desk | On-site chat tied to the order thread, which doubles as the written record; first replies were fast for us, follow-through on the stalled order was not. |
| Ways to pay | Ordinary card checkout carried all 3 of our orders; the routes on offer are whatever the payment page lists on the day, and none of them needed an account somewhere else. |
What the Data Shows About ImmortalBoost
Can You Trust ImmortalBoost With Your Account?
Start with the distribution, because a 4.4 average hides the shape of it. 87 percent of the 376 reviews land on five stars, 1 percent on four, nothing at three or two, and then a 12 percent block at one star. That pattern reads as a shop that either nails an order or loses it outright, with very little middle ground - and our own run matched the pattern rather than the average, since two deliveries were clean and one drifted.
Riot, Valve and Blizzard all treat someone else playing your account as a breach, and no shop can make a boosted climb invisible to them. ImmortalBoost publishes nothing about how it handles that - no stated line on sessions, no instructions a booster is held to - so what you are really buying is trust in the individual who picks up the job. Odds of a penalty are low here; low is a long way from none, and we reset the login details on our test accounts as soon as each job wrapped.
What we could not verify is the refund language. No written policy exists in our file for ImmortalBoost, which means any money-back discussion opens in chat instead of on a page you can point at - and chat is exactly where the one-star reviewers say things went quiet. On the checks we can document (domain age, review spread, delivery on the orders we bought) ImmortalBoost survived the checklist with a single delay against it. Score the refund side as unverified and price that uncertainty into your decision.
What You Pay
Per-division prices run from $10 on Apex Legends and Wild Rift up to $14 on GTA 6, with the Riot lineup between $10 and $12 and Faceit and Deadlock at $13. That is a tight spread for 13 games, and nothing in it jumped when we ran the calculator on longer climbs.
Everything bills by the division, so a two-division push costs roughly double a one-division push, and there is no per-win sheet for the games where a handful of wins would be the sensible unit. For a short climb the arithmetic is fine and the $10 to $12 entry is genuinely cheap. For a long grind it compounds, and comparing it against a win-priced shop takes about a minute before you commit.
| Game | Boost from |
|---|---|
| Valorant | $12 / division |
| Marvel Rivals | $11 / division |
| Apex Legends | $10 / division |
| Overwatch | $12 / division |
| Counter-Strike 2 | $12 / division |
| Teamfight Tactics | $11 / division |
| Fortnite | $11 / division |
| Dota 2 | $12 / division |
| Wild Rift | $10 / division |
| Deadlock | $13 / division |
| FACEIT | $13 / division |
| League of Legends | $11 / division |
| GTA 6 | $14 / division |
Per-game entry prices, last swept July 6, 2026.
Communication During the Order
Updates arrive when you ask for them. Nothing pushed us a progress note unprompted on any of the 3 orders, so the rhythm becomes: check the thread, ask, get an answer, repeat. On the two orders that ran normally that was a non-issue, because the work finished before curiosity set in.
The streamed option changes the dynamic completely when it is available, and buyers who got it are the warmest voices in the review file - one of them sat through the entire climb without touching the mouse. Availability is the catch. At least one buyer paid for the stream and never found a booster willing to run it, which is a worse outcome than never offering it.
Time zones are a recurring note in reviews, and they showed up for us too: the fastest replies came in the European afternoon, the slowest overnight. Nothing here is dishonest, it is simply a small roster carrying 13 games. If your order matters on a deadline, open it when someone is likely to be at a keyboard.
What Happens After You Pay
- Pick the title, then dial in the account's current standing and how far up you want it taken; the price updates as you move the sliders, and the estimate appears alongside it.
- Add the extras before paying. The streamed-order option is the one worth a thought, since it is the difference between watching the games happen and taking somebody's word for the scoreline afterwards.
- Pay, and the order opens a thread you will be living in until it closes. Keep everything in there - promises made in that thread are the only record either side can produce later.
- Someone from the roster takes the job (33 minutes was our average) and the account changes hands. On our two clean orders this was the fastest step of all; on the slow one it was the only step that moved quickly.
- Verify the finish yourself before you sign off — log in, confirm the rank on the account, reset the login details. If the result falls short of what you paid for, say so in the same thread while it is still open.
Talking to Support
First contact was quick every time we opened chat, and the review file backs that up - speed of reply is the compliment buyers repeat most often. Escalation is where it thins out. Fast answers to easy questions did not translate into follow-through once an order stalled: the replies on our late job stayed friendly and stopped carrying information, and we had to write twice before anyone told us where the booster actually was.
There is no ticket queue with a stated response target, and no published hours, so plan around the thread rather than around a service level. Reviewers mention waiting for the right person to be awake in a different time zone, which is a fair description of a small roster covering 13 games.
What Real Users Say
Four buyers who left happy and one who did not - here is what the Trustpilot file actually says.
Took a min due to different time zones but overall if ur getting rank boost def recommend n get the streamer option to watch , I watch the whole process n got me from Plat 3 - D1 in 3hrs!! Best prices as well
I tried skycoach and another boosting factory. I found my home with this commpany. I had terrible customer servcie and insane wait times. It literally took 9 days to fulfill a request with one of the other companies. hey never got on headset. They gave me the run around when I asked for a refund. It was scary how bad the communication was.
It was very quick only problem is I paid for it to be streamed but they couldn’t find anyone willing to stream it but other than the very quick response and really good service overall
I would NOT recommend ImmortalBoost based on my experience and what I’ve seen from other users. While the service promises fast rank boosting, there are several concerns that make it risky to use. First, the reliability is questionable. Some users report delayed services or boosters not meeting expectations.
Very fast and efficient and wayyyy lower cost than other places that offer the same service
Star Rating Breakdown
Questions About ImmortalBoost
Can boosting on ImmortalBoost get my account banned?
Anyone promising you a guarantee here is selling something. Account sharing breaks rules that Riot, Valve and Blizzard all enforce, and detection keys on behaviour in the account rather than on which shop sold the job. Nothing landed on the 3 accounts we used, which is worth something as evidence, not as a guarantee. Solo queue on a fresh region is where the odds get worse.
How long does one division take?
Our quickest order wrapped the same evening it started, and a reviewer logged three divisions in roughly three hours with the stream running. Two of the three jobs we bought landed on the estimate shown at checkout and one slipped past it. Queue length, the size of the gap and how many hours the booster puts in that day are what move the figure, so read any estimate as a midpoint with room on both sides.
What should I do if the order stalls?
Write in the order thread and keep everything there, since it is the only timestamped record either side can produce. That is exactly what we did on the job that overran, and two messages went by before we got a straight status. Should it drift with no explanation, ask for the refund conditions in writing before agreeing to any extension - there is no published policy to fall back on, so whatever chat commits to is what you have.
Which service would you take over ImmortalBoost?
Eloboss, and the gap shows in the numbers rather than in the marketing: 97 against 76 on the same scoring sheet, a support desk staffed around the clock, and a win-based entry from $3 for the titles where paying per win beats paying per division. ImmortalBoost is the cheaper habit if you buy one division at a time and never need anybody after checkout. Our Eloboss review has the full breakdown, including what happens when an order goes wrong.
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